AsyncUDSListener

Constructors

this
this(EventLoop evl, bool unlinkFirst = true)

Members

Functions

kill
bool kill()

Stops accepting connections and cleans up the underlying OS resources. NOTE: MUST be called to clean up the domain socket path

run
bool run(void delegate(EventCode) delegate(AsyncUDSConnection) nothrow del)

Starts accepting connections by registering the given handler with the underlying OS event.

Properties

local
UnixAddress local [@property getter]

Returns the unix domain socket address as an OS-specific structure.

local
UnixAddress local [@property setter]

Sets the local internet address as an OS-specific structure.

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